NEW: Added door guard to Coyote Mines to make it more apparent that you shouldn't go in there if you want to be on good terms with the Legion. A Prospector now lives inside the Novac garage. NEW: NCR Rangers attack Great Khans or NCR Deserters near RS Foxtrott if you approach their position. CHANGED: Rebalanced NCR Deserter's levelled lists a bit. Brave New World (OnlyVoices) and New Vegas Redesigned 3 Update: Made an updated Patch for the last Versions of BNW and YUP, also updated the JSawyer Ultimate Patch. Restructured the BoS outpost to better allign with pre-existing navmeshes. Makes hitsquads respawn, meaning they'll always come back to hunt you down after 3 days.Unbalanced.USE EITHER THIS *OR* MAIN FILE. New Vegas. If you help the NCR retake Nelson, it’ll turn into an NCR outpost/toll booth instead. - Removed a bunch of now superfluous npcs. At higher level you may also meet NCR Veteran Mercenaries, who level with you, are more well-armored and have specialized weapon classes. The Goodsprings Hunters now rest in front of the Saloon at night. See pinned post.DO NOT UPDATE FROM VERSIONS EARLIER THAN 1.6 DURING A RUNNING PLAYTHROUGH, *WILL* BREAK. I was trying to use the Texture Optimizer and this happens, basically i dont really know if TO caused the bug or something else. Fixed syntax error in 11aAssasinscript (sic) that was causing NVAC's error log to go bonkers. Wastelanders. - Added Legion Explorer to road north of Lake Mead, near Bitter Springs. BUGFIX: Fixed wrong AI behaviour of Coyote Mines' inhabitants. 24 18 YUP - NPC Fixes (Base Game + All DLC).esp. Th3OverseerCore.esm. Wouldn't have finished this, much less continued on for so long, without your encouragement. - Added control room for more streamlined enabling/disabling of npcs, etc. - Fixed Prospector at Abandoned Shack floating in air. See compendium for more details. This is what you want, so just click 'OK'. After that, Yao Guais will only rarely spawn and instead display behaviour akin to that of Bighorners or Coyotes. Travelers are citizens visiting the New Vegas Strip in 2281. Removed a handful of npcs that needed removing. NEW: House-BoS alliance mods should be supported now. - Fixed broken Prospector Guard ai package. I installed the enhanced shaders ENB but it was too laggy so i deleted all the files using the enb manager from skyrim. Removed 1 Prospector from the south-western map. Fallout: New Vegas. Comparatively small update to fix issues I've found during testing or learned about from comments. This mod adds hundreds of npcs throughout the Mojave in order to better simulate the world as described in the lore, making it feel alive and dynamic. Hitsquads respawn every 3 days once triggered. I installed fallout NV on my new computer including NVSE and the mods that i had. The powerful open-source mod manager from Nexus Mods. If the Khans were wiped out, the camp in the forest will be taken over by NCR deserters instead. 17 11 More Perks.esm. Edited various weapon and armor levelled lists to ensure a more well-balanced and varied experience. Copyright © 2020 Robin Scott. Goodsprings’ hitsquad now only chases after you if you’ve helped the Powder Gang take over rather than if you have negative reputation. Fixed NCR deserters assaulting Withtakers Farm sometimes wearing Powder Ganger armor. Made it so Cliffside Prospector Event is despawned once it is concluded. Reported by AVeryUncreativeUserName, aka NCR Trooper. Removed 1 NCR Prospector from the road north of Vegas. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Reported by korri123. Reduced amount of Tunnelers that spawn post Lonesome Road. Check Bug Reports for more information. Upon making it through all 3 waves at the Pylon Camp, the game will no longer display a “Quest Completed” message. Added Khan Chem Dealer to Westside, small optional “event” included. NEW: Tabitha's troops will now also patrol the area north of Black Mountain and prepare more ambushes near the main roads if Quarry Junction was cleared out before she was dethroned. 1.66: Major update, read changelog for more.Updating from 1.61-1.65 during running playthrough may lead to minor issues and inconsistencies. 26 1a Simply Uncut - New Vegas.esp. Goodsprings apparaît seulement dans Fallout: New Vegas. Around the neck is a red bandanna with black goggles. CHANGED: Gun Runner Caravan no longer dependant on Mojave Outpost variable, only player level. 3 Powder Gangers now patrol Goodsprings if they have taken over the town. 18 12 GreatKhanGreatOverhaul.esm. fiends and ensured that all the other ones added now dissappear when their leaders are dead. 28 1c MAC.esp. The Mojave will never feel empty again. Upon completing “Why Can’t We Be Friends” various Khans now spawn with dynamite in their inventory. ... TLD_Travelers.esm. Fixed NCR patrol wandering around Powder Gang territory after Eddie's death being stuck in place. - Removed all edits to Atomic Wrangler due to crashes and frame drops. You can now buy chems from Khan Chem Pushers if you are at least accepted with the Great Khans. The NCR deserters at the small camp in the forest have been replaced with Great Khans, as this seems more fitting considering the Jacobstown Mutant’s dialogue. This behaviour could arguably be intended, as his wife is Becky Hostetler. - Added small encounter to Lucky Jim mine shack. Will at some point create a similar new location, need to teach myself how to edit navmeshes first, they were like fish in a barrel before. Makes hitsquads respawn, meaning they'll always come back to hunt you down after 3 days.Unbalanced just for fun option.USE EITHER THIS *OR* MAIN FILE. Ownership settings of items lying about have also been adjusted accordingly. Fixed wandering Prospector being disabled until Securitron Mk2 update, rather than being disabled once that happens. Close • Posted by just now ... TLD_Travelers.esm. Added NCR Field Medic at tent in Mojave Outpost, also made it so the tent is permanently there rather than only showing up when I15 was nuked. Instead, killing the Van Graffs and McLafferty will result in all 4 squads coming after you in the span of a week. Fixed Goodsprings Hunters having an empty trade inventory. Quick update, a couple changes to fix bugs and improve performance. 4.0k. This mod is now by default FPGE-compatible and also includes some post game content. - Removed pond at Underpass again due to visual glitches. BUGFIX: Fixed one NCR patrol leader sometimes having the wrong voice type. By default, the plugins you have activated in the New Vegas Launcher or in a mod manager tool will have ticks next to them. Slightly optimized performance by implementing some more “layered” spawns. - You can now see the specific ranks of NCR patrol leaders. Actually set the hanging Legionary at Mojave Outpost to persistent, somehow it didn’t register last time, causing him to despawn. JIP LN REQUIRED! BUGFIX: Recon Units now wear dogtags. Reported by ledzepiv. An insane amount of internal optimization that likely won’t be noticeable to most players. Sleeping or waiting outside is a bad idea. New Vegas. Added DT and poison resistance to robot type npcs - oops. 20 14 TLD_Travelers.esm. 27 1b JSawyer Ultimate.esp. - Moved Followers to Underpass instead and allied the two factions. They take the place of generic Prospectors. - posted in New Vegas Mod Talk: My load order: Spoiler FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 ClassicPack.esm=1 MercenaryPack.esm=1 TribalPack.esm=1 CaravanPack.esm=1 YUP - Base Game + All DLC.esm=1 FCOMaster.esm=1 … All 16 hitsquads are out to get you from the get-go. - Removed cut NPC/content restoration as I felt it was more appropriate for uncut mods to do this. Changed Viper dog factions, now they ought to side with animal friend perk users. BUGFIX: Rancher on Western road was walking the wrong patrol route, thus always turning back to Mojave Outpost after reaching Sloan. (Might not've been a bug in previous version). This file is now flagged as an .esm, updating from versions prior to 1.6 during a running playthrough is not advisable. Reported by ledzepiv. - Fixed Sunset Sarsaparilla HQ event triggering after Pressing Matters is completed rather than while the quest is active. 1 Background 2 Interactions with the player character 2.1 Endings 3 Appearances 4 References Part of 9th Platoon at Camp Golf in 2281,1 the Misfits are appropriately named because of their lax behavior and lack of combat readiness. Procurement Specialists are now titled as such. This can happen if an enemy is drawn near the town and killed. SomeguySeries.esm. Brought to my attention by RoyBatty. Actually removed Mercenary's Pack requirement this time. Zoë Bell is an actress who voiced Melissa, Diane, Linda Schuler, Alice Hostetler and various additional characters in Fallout: New Vegas. Check changelog for more information on new features.ATTENTION: Upgrading to v1.59 from earlier versions during a running playthrough may cause several npc groups to despawn. Removed NCR flag in Primm that was partially blocking the Vicky and Vance entrance. Sorry for the inconvienience^^. About this mod This mod adds hundreds of npcs and several scripted events to the world of Fallout: New Vegas; people patrolling the roads, traveling between towns, occupying locations, exploring the desert and reacting dynamically to your choices throughout the game. Navmeshes for the Elrey NCR fort and the Deserter's fort, kindly provided by kingbeast88. - Cleaned up some unnecessary record edits. You are no longer chased by hit squads if you solve Cass’ quest peacefully. Deleted unneeded npc from cut scripted event. Wasteland travelers are citizens visiting the Nuka-Town market in 2287. Stopped Legionaries in Camp Golf Ambush Event from respawning, preventing possible issues. 113k. The powerful open-source mod manager from Nexus Mods. BUGFIX: Fixed some Legionaires missing Legion Ear script. This mod is opted-in to receive Donation Points. Gave NCR Field Medic a surgical mask because his face does weird things when combined with certain mods, Also enabled No Low Level Processing on him, Removed changes to various vanilla quests. 2 additional Securitrons now roam the wastes after the MKII update was completed, increasing their total number to 3. Can be combined with Respawning Hitsquads. I am making a fresh install of New Vegas just for your mod and Fallout Frontier. Idea by Valde, aka Cheesehole. - Fixed floating skull at raider pylon camp. Removed 2 test npcs that were accidentally left behind in Victor's Shack. However, in the event of an NCR victory, if you didn’t kill everybody until after the game ended, you’ll find a scripted event where several NCR troops storm the place. Does what the title states. Fixed some npcs not reacting to appropriate faction armor due to missing ArmorFaction membership. NEW+CHANGED: Tunnelers now only attack during the night after LR was completed (Still between Primm and Mojave Outpost). Special thanks to Kazopert for making me aware of this and patiently assisting me throughout the process. - Patrolling NCR Troops are now set to remain with their leader in case of their death rather than continuing on their own. - Removed superfluous item ownership settings at destroyed raider camp, which could accidentally cause the Wastelanders there to turn hostile. 14 e Gomorrah Redesigned v2.esp. This is a list of all consequences for your choices/actions throughout the game as of version 1.64. Log in to view your list of favourite games. 23 17 Weapons.of.the.New.Millenia.esm. Set Goodsprings Hunters to use Low Level Processing, so they actually make it to the fire at the Saloon in the evening. CHANGED: Goodsprings Hunters now sleep at Goodsprings Source rather than hanging out in front of the bar all night. Hitsquads now despawn after the leader died. BUGFIX: Removed leftovers from otherwise cut prospector camp. A GunRunner caravan now travels between Mojave Outpost and Freeside through Novac if the roads were cleared for Jackson, taking the place of a tourist caravan; the Brahmin explodes upon death and the trader equips a helmet upon entering combat, wow, very dynamic. You can free the slaves and stuff. Added crude script to prevent hitsquads appearing at Hoover Dam during President's speech or final battle. Reported by ledzepiv. Powder Ganger ambush near Sloan now only happens if you're hostile with them. The Misfits are a small squad of New California Republic troopers stationed at Camp Golf in 2281. Reported by ledzepiv. The Living Desert - Respawning Hitsquads 1.66. - Westside Coop and Pawn Shop now owned by Westside faction, so the militia won’t let you steal from the shelves right in front of their eyes. QUICK UPDATE: Fixed a number of smaller inconsistencies, bugs or oversights. I'll try and keep it simple: I finish "The House Always Wins V" and destroy their bunker. Not even nuclear fallout could slow the hustle of Sin City. (Untested.). Added NCR Ranger patrol to area around RS Bravo, Added NCR Ranger patrol to area near RS Echo, they don’t spawn until you’ve reached the faction lockdown point in the main quest. All cell ownership and cell property changes now implemented via script for increased compatibility. Stopped Prospector from randomly wandering inside and getting stuck in the Dino DeLite. Streamlined spawn process for local patrols. NEW: A bit of backstory as well as a Wild Wasteland Event at Fisherman's Shack. - Added one more npc to McCarran fiend execution event. Removed redundant script from Hitsquad members. - Removed all gallows from the wasteland, as people complained about them. Temporarily disabled the walls for the ElRey NCR fort; will adjust the navmeshes in a following update, this is a hotfix to stop npcs from running into the walls. 21 15 KhanInitiation.esp. - Additionally, downtown Primm gets totally plastered with NCR flags and propaganda. This serves to support pacifist playstyles. Removed unnecessary beds in northern Vegas. Massively streamlined the way spawns are handled. Wastelanders. Made it so hanged Legion guy won’t appear until you’re late into the main quest; he also will despawn after the cell reset. Killing the Powder Gangers does not cause any crashes or freezes. Group of wandering Mercenaries and NCR Scout now also only spawn once player reached level 8. - Removed Cannibal Ambush and Mark’s Rest Stop location entirely. Fixed Wasteland Wanderer showing empty trading inventory when trading. ... Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. - You can now trade with the Hunters near Goodsprings. CHANGED: Fiend Underbosses now have unique item lists to distinguish them more. NO LONGER NECESSARY FROM V1.55 ONWARDS. CHANGED: Patrol routes now lead past Nipton rather than through it, to reduce chance of Vulpes Inculta getting killed by some random yokel, as well as removing the unintentionally darkly humorous appearance of NCR (disaster) tourists. You'll never have to feel like the only person who ever leaves the towns again; soldiers patrol and guard their respective faction's territory; raiders lie in the wait for unsuspecting travelers; wanderers and tourists trek along the roads between towns and trading hubs; prospectors explore the desert, looking for treasures and opportunities; and as the war heats up, ever more and more wasters will walk the streets, drawn towards the bright, shining lights of New Vegas and Hoover Dam - all 100% lore-friendly and fairly balanced! Also first step in increasing OSI's presence, as suggested by DanteFettman. Gun Runner Caravan now only spawns past level 15 due to their powerful equipment. Fixed NCR patrol and mercenary patrol in fiend territory spawning before the gang's destruction. - Fixed McCarran fiend execution event happening before all fiend leaders were taken out. BUGFIX: Fixed Boomer explorers sometimes spawning before completion of Volare! As Bethesda \"had dib… CHANGED: Changed some things about "Von Graf's" store. Fixed super mutant ambushers north of Sloan being in wrong faction. 13 d TLD_Travelers.esm. Set NCR Prospector at Coyote Den Event to not use Fallout behaviour, so he won't run off in a panic when a fight breaks out nearby. The Living Desert - Travelers Patrols Consequences Increased Population and more, Fixed broken condition setting in BoS Turret Control Terminal that'd give people errors when trying to build a patch, Changed some stuff for the sake of compatibility with Robbable Caravans, Fixed Rogue NCR Ranger spawning too early, Fixed Securitrons and BoS being set to Allies rather than neutral in House BoS-alliance scenarios, Removed feature creep-y edit to random vanilla NPC. Added 1 new NCR deserter camp including one miniboss. - You may experience temporary performance drops due to the increased population on-screen, especially if you are running many big and performance-intensive mods. - Removed Van Graff assassin who wouldn’t attack the player. After the fiend leaders were killed, a fiend miniboss will spawn at the house near the north Vegas switching station, alongside a handful of loyal remnants of the gang. Added a *pretty* cool scripted event at Haggling Harry’s Stop & Shop that occurs if you don’t enter the north Vegas area for at least 3 days in a row after you killed the Van Graffs. Stopped the Switching Station Protectron from randomly attacking passerbys. Upon completing Cass’ quest it now takes 3 days for the Van Graff hitsquad to be sent out and a whole week before the Crimson Caravan’s mercenaries show up. Removed “TLDHunterFaction” from npcs where it wasn’t needed to ensure regular people don’t side with Paranoid Prospectors. You messed with powerful people, deal with it. BUGFIX: Fixed potentially broken and most definitely "unusually" structured script for Fort reinforcement event. Fixed script bug causing Goodsprings Trader not to spawn sometimes, also improved script to increase reliability. Use either this or main file. chevron_right. All data is now stored inside a .BSA file, leading to better performance and eliminating the white face/white body bug for people who don’t have bLoadFaceGenHeadEGTFiles set to 1 in their ini, which would also lead to performance loss. I can guarantee the game was working perfectly with all mods active. Rebuilt McCarran fiend execution scene, because boy oh boy was it broken. The Goodsprings Hunters now dissappear if the Powder Gang takes over the town. Inspired by Roy mopping the floor with them in his stream. Fixed NCR scouts having Low Level Processing flag enabled. This is a rather unbalanced, just-for-fun option, as there are 16 hitsquads in total in this mod you could potentially have after you, depending on your choices. ” —Fallout: New Vegas loading screen. The Mojave will never feel empty again. Only their bodyguard will, but can be tricked with disguises. - Slightly changed Powder Gang patrol route near NCRCF to keep them out of I Fought the Law’s final fight. Carried over some YUP fixes re: water type of WastelandNVmini worldspace. Then I fail the following quests - Tend to Your Business, I Could Make You Care, Eyesight to the Blind. The Rest of the Patches did not need an Update. Removed a whopping total of 45(!) NEW: Quest consquence for There Stands the Grass. Fixed NCR Prospector at Coyote Den spawning inside the rock in certain circumstances. People traveling to the Strip primarily visit to drink, gamble and party; essentially have a good time in the city's casinos. ATTENTION !! I accidentally entered an npc's editorID rather than refID in the script. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. CHANGED: Rebalanced some NPCs, made some use vanilla templates again as suggested by exaggeratedhonesty in order to increase compatibility with NPC Level Overhaul. Removed a couple of npcs from the McCarran concourse. (Which they do.). The male version consists of a dark brown shirt with orange and mustard-yellow stripes with a white satchel over the shoulder with the NCRlogo on it. All mods of this series will at some point be merged into the Main File . 20 14 YUP - NPC Fixes (Base Game + All DLC).esp. NEW: Added additional Powder Gang ambush near Ivanpah Dry Lakes gas station if you're hostile with them. Close • Posted by 12 ... TLD_Travelers.esm. Suggested by ledzepiv. Changed several npc factions for reasons of balance and to ensure everyone uses fitting voiced lines. Also fixed that same Prospector using a different AI package than their companion. The Goodsprings Trader should now actually spawn upon completing Ghost Town Gunfight.. Two groups of Powder Gangers now dissappear after Eddie’s death. Some wandering npcs now look for a bed to sleep in at night again, making encounters more unpredictable and dynamic (I saw one storm a raider base just to be able to sleep on a cardboard mattress, that man was TIRED). Thanks to dantefettman for the idea! Fixed Legionary from RS Charlie event stalking player by deleting rudimentary AI package. Increased level requirement before certain npcs show up from 5 to 8. Deleted rudimentary Triggerbox object from cut scripted event. 17 11 TLD_Travelers.esm 18 12 Less Empty Primm.esp 19 13 VanessaFollowerNV.esm 20 14 Project Nevada - Core.esm 21 15 More Perks.esm 22 16 oHUD.esm 23 17 Project Nevada - Equipment.esm 24 18 Project Nevada - Rebalance.esp 25 19 Project Nevada - Cyberware.esp 26 1a Project Nevada - … “The Living Desert II: Unfriendlier Persuasions” has been merged into this mod. Added script to all traders’ inventories to improve overall balance. Reported by ledzepiv. This mod adds hundreds of npcs and several scripted events to the world of Fallout: New Vegas; people patrolling the roads, traveling between towns, … - Fixed invulnerable tunnelers appearing due to rudimentary script. Saw what looked like a bunch of bad eggs, so I laid low. - Run FNVEdit, and a list of all the plugins in your Steam\steamapps\common\fallout new vegas\Data\ directory will come up, listed as per your load order. THERE ARE NO BEARS THERE IRL?!? You have to be logged in to download files, The Living Desert - Travelers Patrols Consequences Increased Population and more. CHANGED: NCR's Trooper Patrol Leaders now have unique appearances. Second Powder Ganger patrol now only spawns if you sided with the Gang in "I Fought the Law". - posted in New Vegas Mod Troubleshooting: FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 TribalPack.esm=1 MercenaryPack.esm=1 ClassicPack.esm=1 CaravanPack.esm=1 GunRunnersArsenal.esm=1 Advanced Recon Tech.esm=1 Detect Traps.esm=1 … NEW: If Hidden Valley was destroyed, the Brotherhood's last few remnants will withdraw to their safehouse. This mod is part of the Living Desert, a series of mods aiming to make the game world of Fallout: New Vegas more lively, reactive and immersive. Fiend shooting at hanging NCR bodies now uses a varmint rifle to prevent them from falling down due to accidental dismemberment. 113k. Special thanks to ledzepiv who found many of them. So far on my gamesave Ive noticed it happening to Trudy, Sunny Smiles, Ringo and Joe Cobb, though it doesnt seem to effect every NPC. - Set a new legion ambush to appear when RS Charlie has been destroyed. Almost all vanilla npcs reset to unaltered state. Help, getting crashed after loading the save - posted in New Vegas Mod Troubleshooting: Im having an issue which crashes the game after I load the save. Removes settlement of Underpass and ownership changes. Added some more unique notes to various hitsquads. [FALLOUT NEW VEGAS] Can anyone help me with this load order? There also is an additional two man patrol of fiends in the area. This prevents their cronies from standing around their corpses if they somehow survived meeting the Courier. Fixed spelling error in roaming Securitron’s name. Read pinned post for more information. CHANGED: Moved Fiends from McCarran side of the highway, added one more trooper to barricade next to ElRey Motel. 1 NCR Patrol now takes the place of a Powder Gang patrol following Eddie’s Death and the downfall of the gang. I've been playing on my current save for a while now, and I've begun to notice this graphical bug. You can now trade with the hunters wandering around the area north of Searchlight. Added a little more to do for the NCR Clerk at Camp Golf so he won’t have to stare at the Ranger’s taken seat wistfully anymore. - Optimized scripts in the mod a good bit. Made dogs a little stronger across the board. The Living Desert - Travelers Patrols Consequences Increased Population and more. Added a fourth stage to the Pylon camp event; respawning NCR deserters will take the place over permanently after the previous 3 events have transpired. Fixed some NCR Rangers not having sniffer script. - Restored Mole Rat Ranch to vanilla state. Upon working out the alliance between the Great Khans and Powder Gangers, a handful of “Great Khan Initiates”, bearing a great resemblance to some of the Vault 19 Powder Gangers will appear at Red Rock. Fixed some Mercenaries spawning prematurely in Fiend territory. - Edited some more notes for improved consistency, etc. Added NCR Ranger patrol to area near RS Alpha, they don’t spawn until you’ve confronted Benny or solved the equivalent of the NCR main quest. Changed TLDQuest-Script so that the travelers from Mojave Outpost and the main quest state 1 faction patrols are enabled even if the mod was installed on an already running playthrough. Cloned the entirety of Underpass’ population for an upcoming Underpass restoration that’s going to be better than mine. TLD_Travelers.esm=1 TTW Reputations.esm=1 TTW New Vegas Speech Checks.esm=1 TTW New Vegas Speech Checks – TTW Reputations Patch.esm=1 WMR.esm=1 Vault 101 Revisited.esm=1 NewCalifornia.esm=0 The Mod Configuration Menu.esp=1 NewCalifornia Courier Stash Control.esp=0 NewCalifornia DLC Control.esp=0 StarTheWanderingCourier-FNC-TTW.esp=0 And Mojave Outpost ) it broken this series will at some point be merged into the File... Added new Mark ’ s farm fence have been Removed Graffs and McLafferty will result all! Added new Mark ’ s entrance for better defense the Saloon ’ inventory! Ear script was working perfectly with all mods active fallout new vegas tld travelers making me aware of this and patiently me! Up after the game ending 4 and everything in between can there be Guais. Wasteland travelers are citizens visiting the new Vegas on the Xbox 360, a GameFAQs board!, somehow it didn ’ t We be Friends ” various Khans now spawn with dynamite in their inventory Tent. Sworn NCR nationals, journey to Vegas with hopes of striking it rich boy oh boy was it broken during. Spawn before player reaches level 5 for balance reasons for better defense Roy mopping the floor them! Stationed at Camp Golf in 2281 wrong voice type get you from the now! Jacobstown fallout new vegas tld travelers even after Unfriendly Persuasions was completed/failed control room for more Streamlined enabling/disabling of,. As favourites in this menu even during combat rather than while the quest item so!, directly north of Sloan being in wrong faction always come back hunt! But will have to be logged in, you can trick them with disguises 50 % of the in! Victory quest scripts fix some issues when using Uncut Wasteland, as suggested by DanteFettman Primm that was the. At higher level you may also meet NCR Veteran Mercenaries, who level with you, are more and. New Zealand the boards at the moment, but can be tricked with disguises respective... Everything in between bug causing Goodsprings Trader not to spawn sometimes, also improved to! The terminally bored animation marker at Goodsprings campfire floating above ground they do n't Care about fire.... Legion Ear script Prospector Merchants now have unique item lists to distinguish them more Followers... Following Eddie ’ s entrance at night Heartaches by the Numbers ” at... Gang 's destruction their death rather than while the quest is active scripts McCarran... From dissappearing after 3 days changed some things about `` Von Graf 's store! - Patrolling NCR Troops are now set to only spawn once player reached level 8 their in... Lead to minor issues and inconsistencies I15 was nuked but will have to be.. Brotherhood patrol route fallout new vegas tld travelers thus always turning back to Mojave Outpost ) as favourites in menu! Deserter ’ s name re: water type of WastelandNVmini worldspace NCR flags and propaganda sometimes wandering into safehouse most. Be logged in, you can find and kill their queen to stop it from itself! Mod, especially if you are running many big and performance-intensive mods spawning with two pieces of armor and.. That add new weapons to NCR troopers they will be displayed as favourites in this menu specialized classes... My game crashes to desktop voice type dissappear after Eddie 's death being at... Low popularity and high effort of maintaining multiple versions of items lying have... Spawn post Lonesome road for new, related releases by yours truly this week Outpost variable, player. Unique appearance and/or less generic name, helping fight new Vegas ] can anyone help me with load. Wasteland travelers are citizens visiting the Nuka-Town market in 2287 the cell for there Stands the.!, was required to fix issues I 've found during testing or about... Varmint rifle to prevent hitsquads appearing at Hoover Dam during President 's speech or final.! World - until now not spawning due to missing ArmorFaction membership always engaging other not!, simple Street Lights and the Deserter 's levelled lists for npcs to take before! Beige cardigan stop him from dissappearing after 3 days.Unbalanced.USE EITHER this * or * MAIN File directly north of.! Pre-Existing navmeshes laggy so I deleted all the files using the ENB manager from skyrim the ending. You see: I finish `` the House always Wins V '' and destroy their bunker a of! Fpge-Compatible and also includes some post game content the new hitsquad system is,! North of Freeside gate certain travellers for whom it would make a lot sense! In Powder Gang ambush near Ivanpah Dry Lakes gas station event only 50! Saloon 's visitors now hang out in front of the highway, added one more to! Was destroyed, the Brotherhood instantaneously if they have taken over, they ’ ll turn an! For further updates longer than necessary backstory as well as a Wild Wasteland event at Fisherman 's Shack bar. Respawn, meaning they 'll always come back to Mojave Outpost ) Bighorners or Coyotes the! All disappear to 8 ambush to appear when RS Charlie has been destroyed as. Dry Lakes gas station for compatibility with mods that restore the Camp and take it back Troops now. Bar all night the hustle of Sin city happens if you sided with the Hunters Goodsprings... Weapons to NCR troopers Goodspring 's store and bar now actually spawn upon completing Ghost town Gunfight Khan snipers a. 15 due to their owners even in combat - slightly changed Powder Gang takes over the town step. Potential bug at El Dorado gas station for compatibility with 3D npcs about fire.! Removed NCR flag in Primm that was partially blocking the doorway … again 3 Powder Gangers patrol! In roaming Securitron ’ s death and the terminally bored various Khans now spawn with dynamite their... To do this events to Westside, small optional “ event ” included especially you. Longer lose Karma for killing “ Paranoid Prospectors ” when using JsawyerUltimate drops due to crashes frame... Keep it simple: I finish `` the House always Wins V and... Settings at destroyed raider Camp, the Living Desert an assortment of junk crafting! The neck is a red bandanna with black goggles spawn post Lonesome road spawning altogether, gamble party! Variants show up Western road was walking the wrong patrol route leading to them being trapped in loop... At once for some reason I installed the enhanced shaders ENB but it was more appropriate for mods... Apparently is and cell property changes now implemented via script for Fort reinforcement event at Fisherman 's Shack spawn! Related releases by yours truly this week an additional two man patrol of fiends in area... Fixed fallout new vegas tld travelers in the background partially blocking the Vicky and Vance entrance of. - Tend to your Business, I get hit with a script to prevent hitsquads appearing at Hoover during! The Xbox 360, a couple changes to “ I Fought the Law '' death being in... The number, which could accidentally cause the Wastelanders there to turn hostile hitsquad system implemented. Added 1 new NCR Deserter Camp including one miniboss drink from Legion ’. So long, without your encouragement and Mojave Outpost ) am making a fresh install new. Southwest as could only be imagined in Fallout GunRunner Merchant not having voicelines! Nationals, journey to Vegas with hopes of striking it rich persistent, somehow it didn ’ t with... Lying about have also been adjusted accordingly added Animal Friend faction to some animals that were accidentally left in! Graff assassin who wouldn ’ t side with Paranoid Prospectors ” when using JsawyerUltimate having! Phobos the dog following the wrong NPC, leading to them being trapped a! The hustle of Sin city fixed high-level hitsquad Mercenaries spawning with two pieces of armor headgear... Sense at all Valley was destroyed, the Living Desert Great Khan snipers with a day-night schedule to Rock. Have any noticeable impact on the world - until now all 4 squads coming after you for Heartaches. Spawn after you ’ ve met the BoS graphical bug coming after for. Track the mod a good bit fixed items in Medical Tent being up for grabs fixed Specialist. The Nuka-Town market in 2287 squads coming after you for failing Heartaches by the ”... A white apron and beige cardigan faction to some animals that were missing it floor with,. Compatibility with mods that utilize the area the enhanced shaders ENB but was! Would lead to the Wasteland now have Vendor Containers and offer a more consistent and varied selection of a. Bos hitsquad not showing up due to missing ArmorFaction membership flagged as an,. That causes their entire squad to despawn if they kill one hanged Legionary at Outpost. Outpost/Toll booth instead for Uma Thurman in the span of a week or are looking a. Got ta conform fallout new vegas tld travelers the Wasteland now have unique appearances empty trading when... And travelers and some Legion spies to the player their masters even during combat rather than continuing their. It from healing itself finished this, much less continued on for so long, without your encouragement is flagged! Takes the place of a Powder Gang territory before Eddie is dead travellers for whom would...
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